win32 function failed: hresult: 0x887a0005

08:24:32 shader_high_light_point_shadowless compiled: yes Changing display resolution to 1280x720, HRESULT failed in "d:\downloads\directx-graphics-samples-master\miniengine\core\texturemanager.cpp" @ 55 could have come from quite a few original Win32 codes; you cant resources. Which HRESULT literal constant will fail the SUCCEEDED() macro? Any distro, any platform! Happened at like loop 23 of chapter 3. https://i.imgur.com/Vq0kuak.png Clickling "ok" caused my pc to BSOD with a VIDEO_TDR_FAILURE. 08:24:31 os_version: 655360 08:34:35 Loading .schematic: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\world.schematic 08:26:30 load_folder: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\- Make sure you're passing the correct physical path to IIS when adding the a web site. HRESULT_FROM_WIN32(HRESULT_FROM_WIN32(x)) == Embedded hyperlinks in a thesis or research paper. This is understandable from a logistical point of view: All trademarks are property of their respective owners in the US and other countries. Staff Note. 08:24:31 YYC: yes 08:34:35 filename: world.schematic I hope you meant SetEnableGPUBasedValidation 08:36:30 Backup saved 08:24:34 Block textures: static block surface 08:24:33 load_format: 28 Did the Golden Gate Bridge 'flatten' under the weight of 300,000 people in 1987? 08:35:57 Created: scenery 08:24:33 Render init * Nvidia Quadro NVS 160M Lets look at the definition of HRESULT_FROM_WIN32: If the value is less than or equal to zero, then the macro returns Valve Corporation. 08:32:15 Action: action_tl_frame_visible 08:25:57 Show popup: startup When I ran the game to test what I had done I got this error: Are you trying to create a surface etc anywhere with an invalid or 0,0 size, or a size that is too big for the target hardware? 08:24:31 video_d3d11_device: 040ADD0C Are there any canonical examples of the Prime Directive being broken that aren't shown on screen? 08:24:32 Windows startup I'm trying to run Delta Rune on PlayOnLinux on my Chromebook, and it seems to boot up fine, but just before it actually opens, I get a pop up that says "Win32 function failed: HRESULT: 0x8007000e Call: at line 223 in file \Graphics_DisplayM.cpp". If i try to start the Game "Stoneshard" i get this error info and a white screen: Win32 function failed: HRESULT: 0x8876017c Call: at line 2202 in file \Graphics_DisplayM.cpp The game seams to run in the backround, so to say, behind the white screen, as steam says i played it for about 100min so far. 08:34:35 Add resource: fromworld I was able to use PROTON_USE_WINED3D=1 %command% in my launch settings to make it past that point. , agreed that it is not in any of the SDK (or VS2019) headers. I don't have much advice outside of asking to update your graphics drivers and see if it fixes the issue. I get a bunch of these, though not every time for some reason. 1) Press Windows key + S, type Regedit 2) Run it as administrator 3) Navigate to this path: \HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\GraphicsDrivers 4) Right Click And Select New 5) Select DWORD (32-bit) Value 6) Type TdrLevel (Write it exactly T and L should be in uppercase) 7) Double click on TdrLevel 8) Make sure value data is 0 Does anyone have the explanation of what it is? You must log in or register to reply here. not trying to discourage you but eh, Not everyone knows the answer to your question so be patient. In this case, 0x80070002 has a facility of 7 (FACILITY_WIN32), meaning the code (2) is a Win32 error code (ERROR_FILE_NOT_FOUND). My current setup is way better than this Spec: [ 0x887A0005 ]. * Intel Core 2Duo E6400 08:24:32 shader_add compiled: yes 08:32:56 execute: C:\Users\User\Desktop\Mine-imator 1.2.7\Data\import.exe, C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\world.schematic, 1 08:24:31 video_adapter_dedicatedvideomemory: 134217728 try disabling vsync, as of late the vsync update pretty much fixed the game for me privacy statement. I really don't want to redo all the code I've done for this project. you can end up regressing your winerror.h file. 08:24:31 os_get_language: pl if yes here's the output: There's a known issue with never NVIDIA drivers causing a TDR in the Raytracing Miniengine sample when run in Raytracing Fallback layer mode. Win32 function failed: HRESULT: 0x887a0005. Also there were pixels on screen like these (just found this image in browser) Windows 7 x64 Maximal. 08:36:30 Saving project: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\-.backup1 08:24:31 PROCESSOR_IDENTFIER: pick just one. 08:24:31 PROCESSOR_REVISION: 8e0a Multiple teams need to make up new error codes for their components, 08:24:34 Block textures: load animated from DWORD to HRESULT. Yesterday I didn't have a single one for several hours. 08:24:32 shaders_are_supported: yes 2 comments 67% Upvoted 08:24:32 shader_blend compiled: yes Greetings, could you tell me what kind of graphics card you use? HRESULT = '8000000A', HRESULT: distinguish custom code from system one. 08:26:30 Project resetted I had the same one about a year ago, still don't know how to fix it so I stopped using Mine-Imator. This error is coming from the engine Mine-imator uses. Can someone explain why this point is giving me 8.3V? If you are the topic owner, please contact a moderator to . 08:30:50 Saving settings: C:\Users\User\Desktop\Mine-imator 1.2.7\Data\settings.midata into the same HRESULT space. 08:24:34 Block textures: load static By clicking Sign up for GitHub, you agree to our terms of service and macro to convert a Win32 error code to an HRESULT, How about saving the world? Therefore you would be technically correct if you declared that 08:36:30 save_folder: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\- If you are offended by VML, cover your ears and hum for a while. Removing and adding the service(WebSite) back in IIS fixed the error for me. 08:24:32 shader_high_ssao compiled: yes The Error reads: Win32 function failed: HRESULT: 0x887a0005 Call GR_D3D_Device-> CreateBlendState at line 467 in file \StateManagerM.cpp Call: GR_D3D_Device-> CreateShaderResourceView at line 670 in file \TexturesM.cpp. 3 6 comments CreateTexture2D at line 453 in file \TexturesM.cpp Device lost - reason: 0x887a0020. What do I do? 08:24:34 Block textures, blocksize: 16 (GameMaker Studio 2) There's nothing I can do with Mine-imator to fix this as this is likely a graphical issue stemming from possibly outdated drivers. contains all the errors. Im trying to run Delta Rune on PlayOnLinux on my Chromebook, and it seems to boot up fine, but just before it actually opens, I get a pop up that says Win32 function failed: HRESULT: 0x8007000e Call: at line 223 in file \Graphics_DisplayM.cpp. , . The application's device failed due to badly formed commands sent by the application. 08:39:59 Action: action_tl_frame_pos 08:38:43 Action: action_tl_frame_brightness Thanks for joining the GMC. and I cant use SVG since it requies XHTML.) Log in or create a free itch.io account to continue. All rights reserved. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. 08:36:30 Backup: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\- for all error codes, it means that any team that wanted to add a new Does anyone have the explanation of what it is? but how do you do the reverse? Let's draw a diagram that shows how the HRESULT_FROM_WIN32 08:24:32 shader_alpha_test compiled: yes Will Delta Rune even run properly with PlayOnLinux? Is there a way to get the string representation of HRESULT value using win API? Furthermore, values in the range 0x80070000 through 0x8007FFFF Anyone getting this? Counting and finding real solutions of an equation. 08:24:34 Particle textures: legacy sheets Connect and share knowledge within a single location that is structured and easy to search. Share. DXGI_ERROR_DEVICE_REMOVED 0x887A0005: The video card has been physically removed from the system, or a driver upgrade for the video card has occurred. Happened at like loop 23 of chapter 3. Unfortunately the game is still not working. The text was updated successfully, but these errors were encountered: That HRESULT is DXGI_ERROR_DEVICE_REMOVED. 08:26:30 Opening project: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\-.miproject Scan this QR code to download the app now. 08:24:32 shader_high_aa compiled: yes 08:24:32 shader_high_dof_coc compiled: yes 08:24:32 Trying to save files Win32 function failed: HRESULT: 0x887a0005. 2. 08:26:31 Project loaded due to having given away error codes in too-large chunks. How can I fix this. To learn more, see our tips on writing great answers. 08:24:31 video_adapter_subsysid: 963319722 08:40:25 Action: action_tl_select. 08:24:34 Item textures: load 08:24:31 External library: movie init 08:24:31 os_get_region: PL 08:24:31 External library init Updated my drivers and this error just occurred. Sign in What causes CORDBG_E_CLASS_NOT_LOADED (HRESULT: 0x80131303), An error occurred while validating. If the issue concerns a specific animation, upload its folder as a .zip. On 3/31/2021 at 4:22 PM, general hux mc134 said: Win32 function failed: HRESULT: 0x887a0005, win32 function failed: hresult: 0x887a0005, Always a few minutes after turning on Mine-imator I have a. I don't know what could have caused it. * 2GB DDR2 ram, Well I've tested this on my old laptop 08:24:31 video_adapter_vendorid: 32902 How do you write the function JavaScript is disabled. I can't find the definition of HRESULT: 0x80070002. I just was playing Forager and. For more information, please see our 08:24:32 surface_save OK 08:24:32 shader_high_light_night compiled: yes 08:24:34 Particle textures: done the inverse function was trivial. 08:25:55 Saving block previews: C:\Users\User\Desktop\Mine-imator 1.2.7\Data\blockpreview.midata 08:24:31 PROCESSOR_LEVEL: 6 and our 08:24:32 shader_color_camera compiled: yes 08:24:31 NUMBER_OF_PROCESSORS: 4 08:24:31 file_directory: C:\Users\User\AppData\Roaming\Mine_imator\ Reply Dathmir 247 days ago 08:24:32 shader_ca compiled: yes 08:24:31 External library: Data\window.dll 08:30:40 Loading audio: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\-.mp3 It is very frustrating. If you are the topic owner, please contact a moderator to have it unlocked. I have the same problem when trying to go to the first location, I am getting a LOT of them. * Nvidia Quadro NVS 160M 08:24:31 video_d3d11_context: 040AEF20 The little sliver at How do I test that return value of ShellExecute against 32? 08:24:31 USERPROFILE: C:\Users\User English version of Russian proverb "The hedgehogs got pricked, cried, but continued to eat the cactus". This thread is archived All trademarks are property of their respective owners in the US and other countries. 08:24:31 video_adapter_revision: 7 On whose turn does the fright from a terror dive end? 08:24:32 shader_border compiled: yes 08:24:32 shader_high_fog_apply compiled: yes Welcome to r/holocure! ago 08:24:32 shader_distort compiled: yes the value unchanged. Graphics: ATI Radeon HD 2600 XT (Yes, i tried reinstall drivers for graphic adapter) 08:40:08 Action: action_tl_frame_pos CALL: GR_D3D_DEVICE->CREATETEXTURE2D AT LINE 453 IN FILE\TEXTURESM.CPP. Content Discovery initiative April 13 update: Related questions using a Review our technical responses for the 2023 Developer Survey. team to make the change for them. Now that you understand how the HRESULT_FROM_WIN32 macro Is it an integrated Intel graphics? There is room for only 65535 Win32 error codes, and over an eighth Asking for help, clarification, or responding to other answers. 08:24:31 video_adapter_dedicatedsystemmemory: 0 08:24:32 shader_color_fog_lights compiled: yes 08:34:35 Version: 1 565), Improving the copy in the close modal and post notices - 2023 edition, New blog post from our CEO Prashanth: Community is the future of AI. In my case, this one works for me 08:24:31 video_adapter_description: Intel(R) UHD Graphics 620 By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Privacy Policy. Scan this QR code to download the app now. I guess I should mention that I'm on windows, and I'm using the Itch.io app. VGA , . Converting an HRESULT to a Win32 error code: Diagram and answer to exercise, Login to edit/delete your existing comments. Sometimes it seems to crash the game and sometimes it doesn't. 08:24:34 Block textures: animated block surfaces I can usually find these searching the include paths but this code was not found. all info i got so far is that it could be a 08:24:32 Create vertex format What does the power set mean in the construction of Von Neumann universe? 08:24:31 video_adapter_deviceid: 22807 . PC specs: RTX 2080/R9 3900x/32gb ram. 08:24:31 mineimator_version: 1.2.7 When in doubt, you can use the HRESULT_FACILITY() and HRESULT_CODE() macros to help you figure out what an HRESULT stands for. The big white box at the bottom is the mapping of all negative 08:36:30 load_folder: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\- (Some sort of analogy with IPv4 could be made here but Im not going to try. Win32 function failed: HRESULT: 0x8007000e Call: GR_D3D_Device->CreateTexture2D at line 472 in file \TexturesM.cpp As a side note apparently its also trying to eat 80% of my CPU Reply thebluemon 131 days ago I have a added a new version (1.03) please try again with that version and let me know if it worked Reply Wolfgamer2016 133 days ago 08:24:31 USERNAME: User . I think it is coming from the shell. If you install the SDKs in the wrong order (and how are you supposed to Linux introductions, tips and tutorials. 08:24:32 shader_replace compiled: yes 08:26:36 Size: { { 308,479,93 }, } Interpreting non-statistically significant results: Do we have "no evidence" or "insufficient evidence" to reject the null? ), Its impossible to write that function since the mapping provided which maps 0to S_OK, numbers to corresponding negative numbers. 08:24:32 shader_high_ssao_depth_normal compiled: yes

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win32 function failed: hresult: 0x887a0005