how to add civilian factories hoi4

For research just focus . The USA can get away with building barely any civs (some build none at all). A cutting edge production license will have a 5%[24] production output penalty for every year of "ahead of time" technology up to a maximum of 4 [25] years which results in a maximum 20% penalty. 209 = { add_building_construction = { type = bunker province = 11392 level = 5 } } State Types. over time. That is a good point. Adds the specified amount of military factories to the controller. there is another menu for the civilian factories, which are used to build structures. Does anyone know how to increase the number of civilian factories ? This is your new production efficiency. Is that a mistake? I only build Infra when I got nothing better to buildon OR I really want the resources boost. Thanks for the help. To summarize, the real production efficiency will be given by. How do you change a civilian factory to a military one? Germany, for example, may not be willing to license out their latest tank or fighter designs, but would be happy to provide Panzer IIs to friendly or neutral nations. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. All rights reserved. Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there, Im not sure but if you look up hoi4 console commands on wiki you could see, I wionder if there is a way to see it with the debugger by watching the game run when a nation gets offmap factories. Once focus tree upgrades your infrastructure in certain provinces, then you can build on those lands. Therefore it takes at most 500 days for a fully-supplied line to reach the cap. Some countries like German Reich and Italy have infrastructure upgrade focus trees. For more information, please see our A wise precaution is to move your high priority and high efficiency production lines up in the list. This is a community maintained wiki. Dont build anything in these provinces until you take the focus tree. Your email address will not be published. If the province have decent amount of resources, you can build infrastructure first to get both benefits. It may not display this or other websites correctly. Most countries need to trade resources for building weapons, tanks, equipment, planes and ships. From Hearts of Iron 4 Wiki. Discord Link. i useually do infa in the midgame as well to boost resources and supply. Conversion - old data, so caution - needs half as much IC to change to MF as building a new one from scratch. The formula looks like this: (Refineries are unaffected by this. An easy way to tell internal IDs is debug mode. Baldurs Gate 3 Real Time Combat Will Never Happen. I do, however, know that it takes some time to do so. In the factory construction screen at the bottom you can see the conversion button. Just dont invest buildings on your far away colonial provinces. The stockpiles can be viewed under the Logistics Tab . 1 more reply. Second, add that product to the original efficiency retention (listed in red in the previous section). Rubber is important for the construction of most vehicles. Redirect page. Different kinds of equipment require different resources to produce. It is important to know that the factories already in the line do not lose efficiency - what they are making has not changed. This represents a shortfall of at most 166.6 factory-days of output relative to a factory running at cap for the same period. this game is way different then Heats of Iron III, I liked the simple menu's then this lol, Go into the build option(next to trade in the top left). ). Should you build infrastructure first? He is 24 years old, he's been with his gf for almost 7 years \u0026 has two cats Shadow \u0026 Stella. Level 5 infrastructure, if you can. Appreciate the screen shot LordofWar16. So the civ factories are what builds other things like infrastrucure or air bases? Build a supply hub (or port) in a resource-producing state and connect it to the capital. The Math of HOI4 - (1) Civilian Factories. Showing 1 - 6 of 6 comments. Valve Corporation. Cookie Notice Each level of infrastructure gives a resource increase of +20%[18] to the total of all extracted resources (except those resources produced by a synthetic refinery or resources acquired via trade) in a state. I'm trying to build some and also using focuses to add a few but is there any other way? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. In the construction screen you select the icon for civilian or military factories then click on the map to build them in an area. All trademarks are property of their respective owners in the US and other countries. Buildings are also really important. Building infrastructure before factories in HOI4 is a good idea. Because higher the infrastructure, the faster the construction ends. HOI4 should you build civilian factories? Didn't see anything about this in the DD or forum, if it has been posted sorry. instantconstruction. Second add the between [STATE NUMBER] = { } take a look at the major focus trees for exemples. Spam civilian factories then convert them to 301 military factories. Infrastructure also references Civilian Economy -25.00. Posts: 6. HOI4 civilian factory construction cost is 10800 whereas military factories are 7200. Fellow RPG lover here. try to get the civ focuses quickly. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . forum:1567238. on Paradox technology, Legal In my first campaign I had so many slots to build factories in that I never ended up building any infrastructure. Ships, submarines and convoys are produced in dockyards, which do not have production efficiency but are still affected by output tech. You are correct that it is a no brainer to build a factory instead of converting one. Such as military factories, synthetic refineries, train roads, infrastructure, airport, bunker, etc. All rights reserved. I thought the whole point of the system was to model the conversion of industrial capacity towards military ends. allowtraits. Because they might be hard to defend and you dont want to lose large part of your industry during war. Just started, how do I build factories faster? Civilian factories are also used to trade for resources with other countries. I'm not sure but if you look up hoi4 console commands on wiki you could see. You might think you dont need too many civ factories. It depends on the province really. Oil is important for making any form of vehicle run. New comments cannot be posted and votes cannot be cast. Trying to build civilian factories and only 1 builds at a time and it takes a very long time to build. If you can, consider getting it all to level 10 during the midgame, because that unlocks extra building slots. on the left you should see a list of the contruction build queue. and our It's a mid to late game priorty for me. This website uses cookies. (Which means develop your already better developed areas.) Once the first project is completed, those Factories "trickle down" through the list, so that the topmost 2 gets 15 each and the last gets the remainder. The base production efficiency growth per day is: (All quantities can be expressed in terms of percent or as a fraction, as long as they are expressed in the same terms everywhere.). Specify a negative number to remove war support. Instead, it seems that civilian factories that until the declaration of war were making consumer goods can turn on a dime and make concrete and machine tools to build new factories, but if you want to convert them to military goods, it's best to wait until the country is "full", since it's almost as expensive as building from scratch. When a production line is switched while having Dispersed Industry unlocked and/or Flexible Line unlocked, the new Production Efficiency is not the result of a simple addition of the efficiency retention (listed in red in the previous section) and the Production Efficiency Retention bonus obtained from the technologies. Instead, every dockyard produces a flat 2.5[3] per day, plus any output boost. By continuing to use this website you are giving consent to cookies being used. National focuses may also provide a way to gain licenses or provide bonuses to license production. I hope you enjoy my content. while it does increase build speed, most times getting the civs up as fast as possible is your best bet as every completed factory will speed up the whole process. All rights reserved. Infrastructure is just a bonus at that point. This equipment is then sent to fill out the country's land divisions and air wings. For France that's 36 or 37 depending on your strategy. Producing licensed equipment will not be quite as efficient as producing the player's own designs. The new Production Efficiency can be calculated in three steps. For example, when having 2 units of steel and 0 units of aluminum available and adding a new production line for Support Equipment (needs 2 steel, 1 aluminum) with 11 factories, the first factory receives a penalty of -5% because it misses one unit of aluminum. If you can, consider getting it all to level 10 during the midgame, because that unlocks extra building slots. Compliance provides bonuses to available factories (civilian factories, military factories, naval dockyards) within a state. Most states have this bonus at game start. How To Use Civilian Factories (HOI4) 2,570 views Aug 2, 2022 106 Dislike Share Save Dijon Dillan 2.79K subscribers #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian. If you spot a mistake then you are welcome to fix it. Licensing equipment also gives a 20%[28] research bonus for the related technology if one is interested in unlocking it in the future. You must stay Democratic to get this achievement. The main output modifiers for military factories and naval dockyards are concentrated or dispersed industry technology, while civilian factories are mainly affected by construction industry technology and the economy law. Do they also build mil bases/? I intend to use it for AI nations. Although all progress (and so time) on an incomplete ship is lost if the line changes to another ship, the dockyard will function at 100% efficiency as it starts work on a selected alternative ship design. Depends on the circumstances though. Only the new factory has minimum efficiency. Someone posted test results on this and showed it's not useful expect where you need higher infrastructure to supply troops. They are automatically assigned when free in top to bottom order. Scan this QR code to download the app now. There are three types of factories: civilian, military, and dockyards. Change Trade Law to keep more domestic production. Reddit and its partners use cookies and similar technologies to provide you with a better experience. They will always produce the maximum amount of fuel and rubber, depending on technology, same applies for fuel silos) Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Come and meet with our huge family! If so how many of them? A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. To tell you the truth, I'am still looking for the break even point between Infraestructure x CF, regarding speed construction. Steel is the primary metal for most types of military machinery, whether it be tanks or ships. License costs increase by 1[21] civilian factory for each technology year beyond 1936. Offmap factories. That would be the best way to optimize your growth. When you build stuff, that's done by Civilian Factories, and up to 15 Civilian Factories can work on a project at once. The total amount of resources can also be increased by building infrastructure. Resources can also be viewed on the wiki at List of countries and at List of states. The base cost is 1[20] civilian factory per license involving 1936 technology or earlier (pre-1936) technology. Date Posted: Jul 6, 2021 @ 1:58pm. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. OttemanEmperor 2 yr. ago. Executing this command will allow you to freely assign general traits to commanders, etc. They will take some time to build and require more free civilian factories to construct thigns faster. Valve Corporation. You can build infrastructure and civilian/military factories in specific menu. It depends on the province really. They also do repairs if they need to, and work on converting military factories into civilian ones and vice versa Military factories produce everything under the Equipment screen, so all your infantry equipment, tanks, planes, and trucks. Calculating production efficiency with retention bonus, Defines NProduction BASE_FACTORY_SPEED = 5, Defines NProduction BASE_FACTORY_SPEED_MIL = 4.50, Defines NProduction BASE_FACTORY_SPEED_NAV = 2.5, Defines NProduction MAX_MIL_FACTORIES_PER_LINE = 150, Defines NProduction CAPITAL_SHIP_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction DEFAULT_MAX_NAV_FACTORIES_PER_LINE = 10, Defines NProduction CONVOY_MAX_NAV_FACTORIES_PER_LINE = 15, Defines NProduction RAILWAY_GUN_MAX_MIL_FACTORIES_PER_LINE = 5, Defines NProduction FLOATING_HARBOR_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction BASE_FACTORY_START_EFFICIENCY_FACTOR = 10, Defines NProduction BASE_FACTORY_MAX_EFFICIENCY_FACTOR = 50, Defines NProduction BASE_FACTORY_EFFICIENCY_VARIANT_CHANGE_FACTOR = 90, Defines NProduction BASE_FACTORY_EFFICIENCY_FAMILY_CHANGE_FACTOR = 70, Defines NProduction BASE_FACTORY_EFFICIENCY_PARENT_CHANGE_FACTOR = 30, Defines NProduction BASE_FACTORY_EFFICIENCY_ARCHETYPE_CHANGE_FACTOR = 20, Defines NProduction BASE_FACTORY_EFFICIENCY_BALANCE_FACTOR = 0.1, Defines NBuildings SUPPLY_ROUTE_RESOURCE_BONUS = 0.2, Defines NBuildings INFRASTRUCTURE_RESOURCE_BONUS = 0.2, Defines NProduction PRODUCTION_RESOURCE_LACK_PENALTY = -0.05, Defines NProduction BASE_LICENSE_IC_COST = 1, Defines NProduction LICENSE_IC_COST_YEAR_INCREASE = 1, Defines NProduction LICENSE_EQUIPMENT_BASE_SPEED = -0.25, Defines NProduction LICENSE_EQUIPMENT_SPEED_NOT_FACTION = -0.10, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_PER_YEAR = -0.05, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_MAX_YEARS = 4, Defines NProduction LICENSE_EQUIPMENT_SPEED_NO_LICENSE = -0.50, Defines NProduction LICENSE_EQUIPMENT_UPGRADE_XP_FACTOR = 2.0, Defines NTechnology LICENSE_PRODUCTION_TECH_BONUS = 0.2, https://hoi4.paradoxwikis.com/index.php?title=Production&oldid=60933, Play How to add civilian factories to specific states via National Focus 3 4 comments Best Add a Comment Thinking_waffle 6 yr. ago First do you know the number of the state in question? To convert a factory simply click on the corresponding state, and hover over the factory that shall be converted. Please enter your username or email address to reset your password. If you can, consider getting it all to level 10 during the midgame, because that unlocks the decision "Region Wide Industrial Integration," which, for 50 PP, gives you one extra building slot in a state with lvl 10 infrastructure. Civilian factories important not only for building but also trading. This command has the same function as the above command, it is an alias. Producing non-licensed equipment results in a 50%[26] penalty to production output. Instead, it seems that civilian factories that until the declaration of war were making consumer goods can turn on a dime and make concrete and machine tools to build new factories, but if you want to convert them to military goods, it's best to wait until the country is "full", since it's almost as expensive as building from scratch. A nation with good relations with a foreign nation can request a license from them to produce the foreign equipment. In-Game Equivalent. JavaScript is disabled. CapnJack Jul 17, 2019 @ 6:24pm. Use the mod "Easy Buff." One of the cheats is to add buildings. Running the same production line continuously gradually increases its efficiency. I only build 12 in total. You take a factory making tractors and set it up to make tanks. But the way factories are being modeled, I see a lot of non-expanding nations (UK, Italy, USA, Finland, Romania, etc) hitting their max factory limit by 1941 and then needing to focus on conversion in the second half of the game. Is there a general minimum level of infrastructure you should build in a province? They will take some time to build and require more free civilian factories to construct thigns faster. The No Step Back DLC introduced the railway gun which has a line limit of 5[8] military factories and the floating harbor which has a line limit of 5[9] dockyards. Yikes! Questions, Paradox Also, you should build infrastructure in states where you have resouces to increase cap production of those resources. New to the game and all the in-game help is borked. Instead, factories produce individual tanks, airplanes, and so forth. Same for shipyards. For more information, please see our I tried adding a focus to my country that gives off map civilian factories, but when the focus is completed, factories are given, but it cant be used, when hovering over the factory count, it is listed under the "Civilian factories from occupation", just like the one in the Chinese focus, but the one in the Chinese focus . These have a base output of 5 [1] industrial capacity. Civilian factories are the backbone of all nations in Hearts of Iron IV. Land divisions and air wings are not produced as atomic units. Production efficiency is tracked separately for each factory. Answers are in this article below. Caution: When military factories are lost or damaged and total factory count declines, the loss comes off the bottom of the list and those factories lose their efficiency. I have seen small countries with 1000 factories. This command removes restrictions on general trait assignment. A license from a country in your own faction results in a 25%[22] penalty to factory output. Each nation can use a percentage of the resources on its territory for military production. Millennium Dawn is a mod for Hearts of Iron IV that aims to change the originally World War 2 setting to be one of the Modern Era. The table below primarily shows equipment for land units. This means that if you have 13 CivFacts, they'll all work on the project that's highest on your build list. All trademarks are property of their respective owners in the US and other countries. It's cheap to build, too, so getting everywhere to level 5 isn't that hard. crystal clear, thank you both. The base cost is modified by several national spirits and political advisors. For example, going from 25% of the cap to 75% of the cap takes days. Not used in manufacturing, but instead refined into, Light and Medium SP Artillery and Tank Destroyers, Tanks, Motorized/Mechanized and Armored Cars, Heavy, Super-Heavy and Modern Tanks and all variants, Large ships (Carrier, Battleship, Super-Heavy Battleship, and Battlecruiser), Level IV small ships (Destroyer, Light Cruiser, Heavy Cruiser, Submarine). #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian Factories are in Hearts of Iron 4 (HOI4) and how to use them!Socials:Twitch: https://www.twitch.tv/dijon_dillan Tiktok: https://www.tiktok.com/@dijondillanTwitter: https://twitter.com/Dillan_EDDiscord: https://discord.com/invite/wBbEEKRKKuInstagram: https://www.instagram.com/dillan_essiambre/MUSIC:Real Folk Blues REMIX - RIFTI MUSIChttps://www.youtube.com/watch?v=O0YNpi7MfFoEdited by: Dijon Dillan If you own copyrighted material in this video and would like it removed please contact me at: DijonDillanContact@gmail.comDijon Dillan is a Canadian content creator. One of the most important aspects of this game is industry. So, building civilian factories at the start of your game is mandatory for creating a strong nation. All of these can potentially be increased by industry technology, research, and national focuses. Www videoen has shown it, just not the actual conversion. You didn't say what country you were playing so that would make a big difference. If you have few of them then progress will be extremely slow. Same for shipyards. Are mil bases worth it? Except for changing of variant which is always a loss of 10%, these effects can be reduced by researching. Civilian Factories can be converted into Military Factories for 4000 [1]. An additional 10%[23] penalty to factory output is incurred for a license obtained from outside your faction. Military factories: Produces infantry equipment, transport, artillery, armor, and aircraft. Equipment tables for air wings can be found at Aircraft. Privacy Policy. I would advise against building civilian factories early game, they're extremely expensive (time-wise) costing 10,800 "factory power" (dunno what the proper term is). Production efficiency starts at a base (10%[10] without modifiers) and increases each day up to a production efficiency cap (50%[11] without modifiers). Since civilian factories are more costly, you should build them to your provinces with highest infrastructure. Does it work for every nation, or just the player who typed it in? I personally built civilian factories from start up until mid 1937. HOI4 civilian factory construction cost is 10800 whereas military factories are 7200. Johan (or daniel) actually showed it at some point in World War Wednesday aswell. For focus complete_effects you should look here: https://hoi4.paradoxwikis.com/Commands But lets say if you want to add 15 factories to state nr 100 100 = { add_extra_state_shared_building_slots = 15 add_building_construction = { type = industrial_complex level = 15 instant_build = yes } } [deleted] 4 yr. ago The civilian factory goes to the nation whose equipment is being licensed. Production of military and naval factories/dockyards are organized into production lines, each of which produces a single type of equipment at a time. Privacy Policy. Archived post. All rights reserved. However, in order to mobilize your tanks, navy and airplanes in war, you will have to buy lots of oil. The second factory receives -10% penalty because it both misses two units of steel and the second unit of aluminum. This penalty stacks multiplicatively with other modifiers. A value that's larger than 1 will be the same as 1 factory, but it can fall between 0 and 1. general_production Adds the specified amount of civilian factories to the controller. Capital ships may, at any given time, have no more than 5[5], screen ships and submarines 10[6], convoys 15[7]. As of WWW10, it costs 3600 IC to make a new factory and 3000 IC to convert a factory. The higher the efficiency, the faster the production line produces equipment, up to a maximum value. All trademarks are property of their respective owners in the US and other countries. This achievement is easy. it doesnt matter if you have 1 line and add factories to it. Thanks for the help everyone! He originally started his content creation journey as a YouTube editor \u0026 has recently became a variety content streamer on Twitch, as well. Also in the industrial research tab you can research construction that speeds up the time it takes to build factories. Permanent link; Page information; Ad Space Civilian factory. With the introduction of No Step Back, a +20%[17] modifier is applied to resource extraction in a state if there is a supply hub in it connected to the capital via sea or railroad. Ignoring dockyards, civilian factories (commonly called "civs") are used to build other factories and military factories ("mils") are used to make weapons (guns, tanks, planes, etc. Redirect to: Construction#Civilian factory; Retrieved from "https://hoi4 . I meant more on the lines of a console command, not an outdated mod. Because no major country can sustain oil output during war except USA. and our However, there are many other important buildings needed to be build. Interactive corporate website. Should you build infrastructure first? There are five (5) levels of excavation technology; researching all of them will give a +50% bonus to the extracted resources total. Whilst in HoI4 you start with a much smaller number of factories and have to build more factories to expand your industrial capacity. Well, 3600 IC is basically a 2-year payoff time for a new factory, which does seem a bit short. The minimum possible base growth per day is thus about 0.05% (near the starting cap of 50%), and the maximum 1% (100% cap & 10% current efficiency). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. There are five (5) levels of infrastructue; building all of them will give a +100% bonus to the extracted resources total. Your email address will not be published. Yes of course, you must build civilian factories no matter which country you play. If by military bases you mean military factories, then yes. See below. add_equipment. Open State menu, click on factory. [deleted] 4 yr. ago. A 10 infrastructure state builds things twice as fast as a 0 infrastructure state. Each item can have up to 15 civilian factories building it. Information, Frequently Asked ic. It also gives a slight boost to construction speed. keep ecnomy fast growth to boom. Does this reduce the demand, thus free up factories that are otherwise consumed supporting the domestic economy? but I'm not entirely sure. Up to 150[4] factories may be assigned to a single production line, but a country can operate multiple lines producing the same item. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Add me on steam, stream the game and I can probably tell you what's wrong. Alternatively, the relative time in days to reach a particular level of production efficiency is given by. Aluminum is important for the construction of specialized vehicles and aircraft. It is possible to express these three steps into one formula that will compute the new production efficiency: With this formula we can see that bonus (BON) is more effective with lower retention (RET). The total amount of resources can be increased by researching the excavation technologies. Do you guys tend to build a lot of infrastructure early game? Really helpful! 10% retention incurs a 90% loss, so a 10% bonus would reduce the loss by 10% of 90% or 9%. Tungsten is a rare hard metal mainly used for anti-tank munitions, but also machine tools and specialized parts. Per page: 15 30 50. I don't understand how those got in even as placeholder values. Privacy Policy. Espaol - Latinoamrica (Spanish - Latin America). It is mainly developed by a small group of modders, but everybody is welcome to contribute to the project as long as they are sticking to the principle of quality. military_production = 0.5: Flat. Espaol - Latinoamrica (Spanish - Latin America). All trademarks are property of their respective owners in the US and other countries. I believe there's a button in the construction screen, or the province screen, IIRC. add_building_construction = { type = industrial_complex level = 2 instant_build = yes } A snippet from the Soviet focus, "Improving the Stalin Line". #2. Valve Corporation. First, determine the bonus efficiency by multiplying the retention modifier and the efficiency loss. Visit our. Production refers to the manufacturing of equipment such as tanks, guns, planes and ships used by the military to conduct a country's war. Jump to navigation Jump to search. Scan this QR code to download the app now. Each tech provides a production efficiency retention bonus, which serves to limit the production efficiency loss when switching production lines. I have looking for a console command to add factories but I couldnt find it. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Infrastructure is what lets you move supplies around, so having it is good. I Spam civ factorys and let the nations conquer build the military factorys have yet to have problems with this method. Military Factories can be converted into Civilian Factories for 9000 [1]. Ships have a lower limit of dockyards that can be assigned to build them. I wouldnt build close to the dangerous borders too unless I am confident in my military power. as you build more and more (using civ from trade), you will gradually develop your own industry rather than relying on trade. Resources cannot be stockpiledthey flow directly to production with any excess resources being effectively wasted. So, I decided to make a video to prove my point and win an argu. Chromium is a metal used for the construction of advanced engines. This adds 5 forts to a specific province in State 209. No. I have a simple question. 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