Gushazan 2 yr. ago. For the third one, I used EP(L) Piett Tarkin Thrawn IPD. At the moment it seems the major benifit is to those characters that recieve a bonus to themselves when stealthed. Definitely going to play around with Teebo a bit more and see if this is viable or not. At the start of the encounter, the weakest enemy is inflicted with. Dark Ascension: Damage received decreased by 15% and damage dealt increased by 30%. There are currently two types of modifiers in Galactic Challenges: Planet (may also be referred to as Environmental) and Faction. The Reward Crates are not accumulative and the player will be rewarded the contents of the highest Reward Crate they were able to reach. Whenever an Old Republic ally resists a detrimental effect, all Old Republic allies gain 4% Turn Meter. Omega can be a unique piece if used correctly, at this point of the raid you should be focused on staying alive through stealth and protection. Shadowy Dealings Gaining Stealth 60 times should not be too bad if you use a Darth Maul lead with Sith or a team of Bad Batch characters in enough battles, but characters like C-3PO, Count Dooku, Geonosian Spy, Hermit Yoda, Mission Vao, Nightsister Acolyte, Nute Gunray, Princess Leia, R2-D2, Sith Assassin and more. The game was first announced on June 15, 2015, in EA's press conference during the 2015 Electronic Entertainment Expo. Once you reach 20 crits, mark and kill Red, then finish Hux, the tanks, and SLKR. Healing Immunity. Now Bad Batch allies gain Protection Up (40%) and Defense Penetration Up for 2 turns and 10% Turn Meter. For the 20 crits and flawless victory, use JKR(L), JKL, HY, Old Ben, and Shaak Ti. Whenever an Old Republic ally uses a Basic ability, they also deal True damage to all enemies, which can't be evaded. for Teebostealth is just an enabler. Coup De Grce: On the next Special attack, deal true damage equal to 80% of the target's Max Health and dispel Coup De Grce from all Inquisitorius allies and dispel Fatigue from all enemies, Clan Loyalty: +1% Max Protection and counter chance, -1% damage penalty when assisting. If Resistance Hero Poe is Inspired he also inflicts 3 Damage Over Time debuffs for 1 turn. Offensive / defensive buffs + stacking offense / turn meter. Restores 10% Stamina to the selected character. This is a 1-cost data disk, so it doesn't take much room, and yet it gives you an incredible bonus that makes it possible to dance around 600+ speed GLs without having them ever move again. 1 comment. From SWGoH Help Wiki. Theres plenty of time to redo missions you whiffed on, and grab the Conquest Keycards left behind. These durations only decrease upon successfully completing a battle. I've only seen one team like this and I believe it was set up pretty bad, but if set up well it can be very devastating. Each Sector consists of 5 types of nodes; Combat Missions, Wandering Scavenger, Data Disk Stockpile, a Mini Boss Mission, and a Boss Mission. Galactic Challenges was first added to the game as an Exhibition season. You will need a Zealous Ambition data disk to boost the offense of Tarkin. (Same as Imperial Edict I). Jedi (QGJ) ZQGJ team (g11) - can dispel, can assist. Fun, anyhow. Then, dispel all buffs on target enemy. Level 1 = Allies have a 30% chance to gain Stealth for 1 turn at the beginning of their turns. Whenever a Rebel ally scores a critical hit during their turn, they have a 100% chance to attack again. health and speed, mace being above 50% health makes his basic do 50% more damage so more your enemy has to go through the better and even when it's under 50% the bonus effect changes to heal him for 70% of the damage and speed means more turns which means more exposes which means more overall damage. I can't for the life of me figure out how to do those two feats, especially in the first tier since it seems like no matter what combination i pick i end up finishing the stage before I can evade enough or reduce enough turn meter. Once Rey is dead, you can use Thrawn lead's granted bonus ability to call Wat to assist without dealing damage until you reach 700% turn meter. You can also get this done with a mirror team (CLS, Han, Chewie, Chewpio, 3PO), or Nightsisters (Talzin, Asajj, Spirit, Daka, Zombie). The combat puzzles utilize modifiers and feats to keep players looking for fresh new ways to complete the challenges. This unit is defeated upon reaching 10 stacks. Grand Moff Tarkin. Once a player commits there is no way to change their decisions. Key Features: -View real time player stats -Download your own, or multiple guilds, player statistics using either SWGoH.gg, SWGoH.help or both APIs. Whenever an enemy resists a detrimental effect from a Resistance ally, that ally gains Heal Over Time for 1 turn. If there is a Separatist in the Leader slot and no summon is present at the start of the encounter, summon a Sniper Droid to the ally slot. For the 500k health recovery, use JKR(L), JKL, HY, Jolee, and Old Ben. The first time each other Jedi ally falls below 100% Health, they dispel all debuffs on themselves and gain Critical Hit Immunity, Defense Up, and Tenacity Up for 2 turns. I saw a team led by teebo, who I believe can apply stealth to other characters when they take damage. Whenever a Thermal Detonator on the enemy detonates, Hutt Cartel allies gain Protection Up (stacking, 20%) for 2 turns. Which was Chewie. Attackers gain Potency equal to 80% of their starting Potency (stacking). Endless Ranks (Player): When defeated, remove 1 stack of Endless Ranks from all Imperial Trooper allies and revive with 60% Health and Protection. When an ally deals damage to an enemy, that enemy gains 5% turn meter and 1 damage over time, which cannot be resisted (This effect does not stack). Currently Galactic Challenges is the only place to obtain slicing materials needed to slice mods from 6E to 6A. Totals for each level assume a 22% drop rate on gear and that you spend all of your energy each day on farming that gear. Jeremy Gill (author) from Louisiana on September 08, 2020: Thanks, I'm glad most of the tips have held up over time (I'll try to update later). HAAT raid: very good for Phase 2. All other Separatist allies gain half of these bonuses. The second and third feats can be easily cleared using CLS or Imperial Troopers, without needing any particular data disk (although Zealous Ambition does help a lot for Imperial Troopers). Check the video if you want to see how it works in more details. Summoned Separatist allies have +50% Speed, Max Health, and Max Protection, and damage they deal is increased by 50%. The scavenger can also have a chance to contain shards/blueprints for the exclusive unit but they are currently not available in the first run of the event so it is uncertain which store variation it may appear in, but it will only be appearing in Sector 5. Whenever Eighth Brother uses any of his abilities during his turn, if he had Stealth at the beginning of the turn, he loses Stealth and gains Accuracy Up and Potency Up for 2 turns. This article is written and published on behalf of Andraskisjl Thanks for his awesome work ! Rewards are based on the total number of stars reached. Ships are a bit of a difficult area of the game to get into, similarly to modding, it requires a little know-how to achieve the best results. Whenever an enemy buff is dispelled or expires during a Jedi ally's ability, that Jedi gains Advantage for 2 turns and 25% Critical Damage (stacking) until the end of battle. Galactic War and Mid-Tier Arena, Which Characters First? I advise you to use at least 2 of them, especially in the later sectors (sector 4/5). The idea is to put Inevitable Failure on Tarkin so as to call him to assist as often as possible: each time he basics, he gains 50% potency, and his ultimate firepower deals damage based on his potency. Completing a Feat in one tier will complete it for all of the tiers before it. UPDATE: Thanks for the team recommendations, however, the bug persisted even after getting stealth well over 10 times. Collected Wealth: +10% Critical Chance and Critical Damage (stacking, max 25). This allows players to make strategic decisions on which path to take across the map. This is really good for a couple of teams (CLS, Padm, Vader come to mind) and can allow you to move first (with JKR, for example). Whenever an Empire ally in the Leader slot uses a Special ability during their turn, all Empire allies increase the damage they deal by 10% until the end of the encounter, and then all other Empire allies are called to assist. Otherwise, the easiest way to get the stealth feat is with rebels using r2 and c3po. 53 % Carth Onasi 85. Using TMR data disks will help you get to 700% here. But the thing is - poor coding, poor wording? Each Galactic Challenge tier has Feats for players to achieve. Shadowy Dealings - Gaining Stealth 60 times should not be too bad if you use a Darth Maul lead with Sith or a team of Bad Batch characters in enough battles, but characters like C-3PO, Count Dooku, Geonosian Spy, Hermit Yoda, Mission Vao, Nightsister Acolyte, Nute Gunray, Princess Leia, R2-D2, Sith Assassin and more. Make sure they all have at least 70% crit chance. As a swgoh veteran player, cascor has played SWGOH since December 2015. Attackers gain Potency equal to 40% of their starting Potency (stacking). Win after taking 15 turns before the first enemy turn, Win after hitting someone for at least 200k, Win after killing at least 4 enemies in a single turn. The damage of this ability is increased by 10% for each time this ally has dealt damage this way. Each Combat Mission will have a randomly generated team based on Faction, or a pre-made team, that may receive one or more Enemy Modifier. Exclusive units for Conquest are available in the Reward Crate. Rewards received are based on the number of Challenge Keycards you can collect during the event which are used to determine which Reward Crate you will get at the end of the event. Phase 1 - Combat Missions Guides. Gain Stealth for 2 turns and recover 40% Health. Deal Physical damage to target enemy. Check out all of the SWGOH Abilities and Damage ranges for Star Wars, Galaxy of Heroes! Below is a list of possible Boss Feats and the history of Sector, Team, and Modifier that was applied to the Boss Battle it went to. If all allies are Clone Troopers, Tech gains Stealth for 1 turn. If at the start of battle all allies are Hutt Cartel, then allies can't fall below 1% Health until the first time the ally in the Leader slot loses 100% of their Protection. Remove all mods from JKL so that he reduces the enemy speeds as much as possible. Prior to spending zeta materials on Darth Maul, the description reads; All Sith allies gain 20% Evasion and gain 20% Turn Meter whenever they Evade or are Critically Hit. Big difference. Speed 135. Conquest is a scheduled PvE game mode where players have to make their way across multiple sectors of the Galaxy. So if your heavy hitter or healer goes stealth, he won't get a turn for a while. Keep in mind that these are my personal preferences and that there might be other combinations that work well too. The SWGoH Squad Builder spreadsheet is a community powered tool to help analyze and develop your roster. bounty hunter omegas swgoh. Note: These feats are subject to change, please see individual planet page for past rewards used for feats on those planets. Remove any data disk that gives bonus damage, otherwise you will kill Hux too quickly. Advantage when they come out of stealth. Sith Assassin is here as a turn meter bot, once she gets into stealth she ignores protection, so using Ruthless Swiftness data disks she will boost the TM of your team constantly. In other words, each time you remove health from an enemy that has above 50% health, all your team gains 22% turn meter. This chance is reduced to 25% for bonus attacks beyond the first. There are three types of modifiers; Global, Player, and Enemy. Given the difficulty of the Sector 5 battles, using JMK was the key to making this an easy feat for me. For the 40 crits feat, you can get it done using JKR(L), Bastila, GMY, HY, and Jolee. Ships that can apply when they reinforce. The first unit to deal damage to an enemy while no units are Deathmarked is inflicted with Deathmark until the end of battle, which can't be copied, dispelled, or resisted. Gain Advantage 20 times HARD Gain Advantage 40 times 1 Disarmed Normal Win 5 battles with no Attackers in your squad All Jedi allies gain 15% Turn Meter and Critical Hit Immunity for 1 turn. Endless Ranks (Enemy): When defeated, remove 1 stack of Endless Ranks from all Imperial Trooper allies and revive with 30% Health and Protection. Outdated Content Whenever Eighth Brother gains Stealth, he recovers 20% Health and 20% Protection. STAR WARS & TM document.write((new Date()).getFullYear()); Lucasfilm Ltd. All rights reserved. To OP: As was correctly said, Dengar being in stealth prevents an enemy from going into stealth. swgoh wat tambor mission guide. 1 Understand Buffs And De-buffs. My characters have definitely got stealth mode than 10 times, but the game refuses to register it. Phantom II At all. At the start of battle, Imperial Troopers gain 1 stack of, If the allied leader is Inquisitorius, whenever they use an ability during their turn they inflict a stack of Purge (max 6) on the target enemy. Attackers gain Potency equal to 60% of their starting Potency (stacking). Thermoregulate: Remove two stacks of Overheat and Frostbite from target ally. The whole strategy revolves around using Sith Trooper and Sith Assassin to stay at full turn meter at all times thanks to Ruthless Swiftness data disks. Because you're fighting CLS, you'll gain crazy amounts of turn meter and easily win. At the start of battle, Old Republic allies gain 20% Tenacity for each Old Republic ally. Sign in or register to get started. Piett will take care of calling the assists. It just becomes unkillable until unending loyalty timeouts. The description for this disk reads: "when an enemy falls below 100% health, all allies gain 22% turn meter" (the actual number varies depending on which rarity you have, 22% is for the green one). SWGoH: Geonosis Republic Offensive Phase 3 Ki-Adi-Mundi Shard Combat Mission Walkthrough. Whenever a unit uses a Special ability, they gain a stack of, At the start of battle, all units have their current Max Health, Max Protection, Offense, Defense, and Critical Chance reduced by 80%. When a unit with this ability starts their turn, this ability gains 5% energy. My R2 is only 12*, but I'll try it. Skuddy. As long as she isn't faster, and again depending on the team around her, FO make quick work. The TMR disk will make the SLKR team tankier (they gain max health and protection when they lose TM), which will give you enough time to heal up to 500k. A few to take note of: Community News, Star Wars Galaxy of Heroes, Star Wars Galaxy of Heroes, SWGoH - Conquest, Star Wars Galaxy of Heroes, SWGOH - Territory Battles, Star Wars Galaxy of Heroes, SWGOH Characters, With the newRise of the Empire Territory Battle, Gaming-fans.com is once again providing a walkthrough for each Combat and Special Mission. The Pilot Dungeness Takeaway Menu, Ships that can apply when they reinforce. Endless Ranks (Enemy): When defeated, remove 1 stack of Endless Ranks from all Imperial Trooper allies and revive with 30% Health and Protection. For more information, please see our Thermoregulate: Remove two stacks of Overheat and Frostbite from target ally. Versatile Support Droid that inflicts Burning and grants allies Stealth, Scoundrel turned Rebel sympathizer that helps her team deal area of effect damage, Ruthless Inquisitor Attacker that specializes in eliminating Jedi, Inspiring Jedi Leader with heightened reflexes, Elusive Sith Attacker with Stealth synergy, Cunning Scoundrel Attacker who assists his allies and gains ramping damage the longer he stays undercover, Offensive Droid who supports a Droid team with extra stats and debuffs the enemy team. They stack up, so you can use several of them to boost the leader further. Players must defeat all 5 Sectors on Normal before they are allowed to do Hard. Offense Down. Imperial Trooper allies gain 40% Offense and revive with 50% Health and Protection the first time they are defeated each encounter; Pietts Imperial Ambition gains allies Offense Up for 2 turns and Admiral Piett gains Stealth for 2 turns; When a debuff on an enemy expires, Empire and Sith allies gain 5% Turn Meter. The enemy that gets this buff is random, and when it falls on JTR or BB8 it's a lot harder to kill them, especially if they also get Lifeblood from Rey. Conquests were designed to be very challenging and difficult so completely making it through is going to be extremely hard. At the start of the encounter, all the Player's units are inflicted with Healing Immunity for the duration of the battle, which cannot be dispelled or prevented. Reason(s): Missing Conquest Pass, modifiers, data disks, easy mode, feats and rewards, Accumulative List of Data Disks from all Conquests, Mk 12 ArmaTek Fusion Furnace Prototype Salvage, Mk 12 ArmaTek Thermal Detonator Prototype Salvage, Mk 12 ArmaTek Holo Lens Prototype Salvage, Mk 12 Czerka Stun Cuffs Prototype Salvage, Mk 12 Czerka Hypo Syringe Prototype Salvage, Mk 12 Czerka Sensor Array Prototype Salvage, Mk 12 Czerka Security Scanner Prototype Salvage, Mk 12 Czerka Shield Generator Prototype Salvage, Mk 12 ArmaTek Multi-tool Prototype Salvage, Mk 12 ArmaTek Armor Plating Prototype Salvage, Mk 12 ArmaTek Tactical Data Prototype Salvage, Mk 12 ArmaTek Wrist Band Prototype Salvage, Mk 12 ArmaTek Cybernetics Prototype Salvage, Mk 4 Carbanti Sensor Array Prototype Salvage, Official Forum: Galactic Conquest Details, Official Forum: Missing Shards from Wandering Scavenger 3-9-2021, https://swgoh.wiki/index.php?title=Conquest&oldid=39824. And you can trigger this a ton of times, especially when you face GLs and other stat boosted enemies that are incredibly tanky. Each Boss Mission will have a Boss Modifiers. The big 3 in the team is Captain Phasma, First Order TIE Pilot (FOTP) and Kylo Ren. Sith (Maul) Like Ewoks: aren't built on debuffs, but have TM gain, nice damage, and can Daze all. Summoned Separatist allies have +25% Speed, Max Health, and Max Protection, and damage they deal is increased by 25%. Whenever a Scoundrel ally deals damage to their target enemy, for each buff that enemy has, that ally gains that buff for 3 turns. All other Separatist allies gain half of these bonuses. Admiral Piett. Whenever an Empire ally in the Leader slot uses a Special ability during their turn, all Empire allies increase the damage they deal by 10% until the end of the encounter, and then all other Empire allies are called to assist. Every one of them. Players progress across the Sector Map by choosing the next node they want to go to and every visited node can be revisited at any time during the event.